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Showing posts from June, 2018

June 21st Progress Update

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Hello All, //Foreword I will probably make these progress updates bi-weekly due to my job and the smallerish amount of progress I made this week. //The List Created template for adding attack animations and adjusting hitboxes. Created and implemented all attack controls. Not tested.  Attack controls are extremely similar to Smash Bros. Unlike Smash (except for Miis), the player moveset is modular. Here is a brief list of the general controls, however: Normal - "A" - This is the attack when you press the normal attack button with no directional input. Will eventually lead to a small combo or something.  ForwardNormal - "A + >" - This is similar to Ftilt in Smash.  UpNormal - "A + ^" - This is similar to Utilt in Smash.  DownNormal - "A + v" - this is similar Dtilt in Smash.  Special - "B" - this will be the character's signature move. All specials are sexual in nature, so this will vary by enemy. The player will ge

Progress Update

Hello everyone, // What's going on? This month has been really weird for me since graduating. I am, in essence, relearning how to live without homework, true deadlines, and lack of free time. I'm surprised by this, but I've never not been a student before, so it's very weird not having to worry about school anymore. That being said, I did make a lot of progress and have set up quite a few things. // Change Log From now on, I try to post progress updates specifically on Wednesday. I was reluctant at first to post on a schedule, but I think it may be a good way to keep everyone updated while also giving more of a benchmark to commit my code to the GitHub repo. It's all about the smaller goals, right? That being said, I am also keeping a written change log that is very easy for me to access and write in, which will hopefully help me keep these updated useful. Updated FAQ Added some questions that I've been getting and also more general information about

Actual Progress

Hello everyone! //Life Update While my life is still somewhat chaotic, I have gained a semblance of control and direction again. I also have multiple backup plans so that I never get blindsided like that ever again. Sorry for the rotten post... :| //Mechanical Development I hit a snag in trying to develop the game part of the game. I have been struggling for a long time with timers and messages being sent to game objects, and game objects not receiving them...I digress. I've finally found a way to circumvent ALL of that and make the entire process 4 million times easier for myself and the code is neater. With this, I'm HOPING I can finally move on, as I will have completely finished (for now) combat stuff! This will actually leave room for me to work on the "overworld" section of the RPG, then release it to the world. :) //Story Development There are still some issues to resolve and some cracks to plaster, but I believe that there is now a plot for the game.