Posts

Getting close to Alpha!

Hello everyone! //Status update I finished all of my classes (that matter)! Now that I'm finished, I will be able to work more at my job, which ends when I finish my 160 hour contract...and I'm at 150 hours, so I'll be done VERRRRRRYYY soon. Unfortunately, I will be going abroad for a week and a half, so there will be practically zero progress during that time...I'm hoping that maybe...I can potentially get the build out before I go, as next week is fairly free for me. :D //Progress I have mostly been working on frame working. I am setting up functions that make my life easier by doing basic or repetitive things, like...Make wheel...or create timer, etc, so I don't have to keep doing it every time I need them. I have also created a HUD that will most likely be the HUD for the rest of the project, although I will probably make it easier in the future...hopefully. //What's left to do before Alpha? I need to make animations and actions for basic combat...a...

Progress and Media Trickle In

Hey all, //Status Update Progress has unfortunately been slow due to me being in my last semester of undergrad. Homework, finals, social life, and work have all been piling up astronomically, but that will be over very, very , very shortly. //Current Progress As per usual, I do keep the Trello board mostly up to date with goals and current objectives. If you would like to see that board, the link is in the left side menu. The general summary of the progress so far, however, is that I have finished implementing all the movement systems for the player (for this stage of development) along with the 2 different maps that are being used for testing; an "Overworld" where the game will RPG-like in nature, and a "Battle" map where the game will essentially act like Smash Bros. or Digimon Rumble Arena. I have also created a basic, placeholder enemy that will be easy to animate and test with. //Advertising Now that the game is getting closer to a working demo, I wil...

Making It Official

Hello everyone! Welcome to Furry RPG Project (Name pending). //What is this blog? This blog is here to keep everyone up to date on my personal project and to hold me account for a project...hopefully to help see it to completion. As my initial blog post, I would like to lie out some of my goals for this project and what I see as the "big picture" in a project like this. //What is FRPG? Currently, FRPG is a concept. In my years of being in the furry fandom, I have rarely found games that are of much quality, or are very short and small scale. I intend to change that, here now. FRPG will be a 2D Role Playing Game built for PC using the Unity engine. The gameplay will be a mix of Top Down RPGs (such as Final Fantasy , Pokemon, or Zelda ) while also containing side-scroller elements (along the lines of Digimon Battle Spirit, MapleStory, and Naruto: Ninja Council) . //Who are you? I am the illustrious nobody, Aetius Baltimore! There are a couple of different handles t...